These options have obvious edge cases that can t be easily resolved.
Unity light going through walls.
Create a unity primitive cube plane etc sized similarly to your wall remove its collider and in the mesh.
It s really just a shadow type setting that needs to be set right.
Here is how to fix it.
Although you have enclosed the light indirect light from the light source seems to seep through especially on the ceiling and the floor.
You can simulate this in shaders or use raycasts to see if the light is behind a wall.
Although you have enclosed the light indirect light from the light source seems to seep through especially on the ceiling and the floor.
Set the point light s baking property to mixed or baked then bake your lighting data using the lighting tab.
In that case you ll need to be a bit more clever.
You have a point light source behind some walls.
You have a point light source behind some walls.
The layers are the dropdown box in the upper right of the inspector.
Shadows are the obvious answer however i assume you are using lite and that s not an option.
If either of these don t solve.
Then click on your light click on the culling mask dropdown then uncheck the layer the object is on.
Light passing through walls 1.
Since you re using unity free put the plane on a specific layer.
Now the light will not affect the object.